
Windows System : Microsoft Windows 7 Ultimate (Service Pack 1)Īmount of Ram Installed: 8.00 GB (7.50 GB Usable) Processor: AMD A6-3650 APU with Radeon(tm) HD Graphics (4C 2.6GHz, 667MHz IMC, 1MB L2) I tried to google the duc and didn't find much on this issue. If anybody has any idea of how to solve this issue it would be greatly appreciated.

Have not tried to reinstall pro tools all together yet. I have tried reinstalling the ilok license manager, but it hasn't solved the problem. I can usually still open my session but it seems to knock out a couple of my plugins when it happens, most commonly the maxim plugin. Most times, closing the program and opening it again solves the problem, but it is just a huge inconvenience. I get this message I would say every second time I open pro tools. Please reinstall the product or download and run the ilok license manager here: " A single connector solution brings VR to small form factor devices that can accommodate a single, small footprint USB-C connector (such as a thin and light notebook) rather than today’s VR infrastructure which requires a PC that can accommodate multiple connectors.Receiving error message: "The licensing service required to activate this software is not running. In addition to easing the setup hassles present in today’s VR headsets, VirtualLink will bring VR to more devices. In comparison, USB-C only supports four lanes of HBR3 DisplayPort OR two lanes of HBR3 DisplayPort + two lanes SuperSpeed USB 3. VirtualLink simultaneously supports four lanes of High Bit Rate 3 (HBR3) DisplayPort along with the SuperSpeed USB 3 link to the headset for motion tracking. VirtualLink employs a new alternate mode of USB-C, designed to deliver the power, display, and data required to power VR headsets through a single USB-C connector. VirtualLink has been developed to meet the connectivity requirements of current and nextgeneration VR headsets.

VirtualLink is a new open industry standard that includes leading silicon, software, and headset manufacturers and is led by NVIDIA, Oculus, Valve, Microsoft, and AMD. To address this issue, Turing GPUs are designed with hardware support for USB Type-C™ and VirtualLink™. Headset manufacturers need to accommodate the cables, complicating their designs and making them bulkier. The number of cables can be uncomfortable for end users and limit their ability to move around when using the headset. USB-C AND VIRTUALLINK Supporting VR headsets on today’s PCs requires multiple cables to be connected between the headset and the system a display cable to send image data from the GPU to the two displays in the headset, a cable to power the headset, and a USB connection to transfer camera streams and read back head pose information from the headset (to update frames rendered by the GPU).
